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Bruce Eckel has kindly provided his book "Thinking in C++, Second Edition" free of charge to on-line readers. The text first sets the stage for using C++ with a tour of what object-oriented programming is all about, as well as the software design life cycle. The author then delves into every aspect of C++, from basic keywords and programming principles to more advanced topics, like function and operator overloading, virtual inheritance, exception handling, namespaces, and templates. C++ is a complex language, and the author covers a lot of ground using today's Standard C++, but without getting bogged down in excessive detail.
This book is primarily intended to be a text for the programming component in an introductory two semester computer science course (some materials are a little advanced and might postponed to later semesters). This intent shows in terms of references to "students", "assignments" and "later studies in computing". However, the book should be equally suited to an individual who wants to learn how to program their own personal computer.
This eBook "How to Create an eBook Using Visual C++" is a step-by-step illustrated guide for Visual C++ developers to learn how to compile HTML files into an executable program.
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Essential programming tips at your fingertips! This handy programmer's reference provides quick access to syntax, functions, classes, methods, as well as the Standard Template Library (STL). The book covers ANSI/ISO Standard C and C++, including the new C99 standard.
This book serves as an introduction to the C++ language. It teaches how to program in C++ and how to properly use its features. It does not attempt to teach object-oriented design to any depth. There are three goals: First, to produce a concise introductory text, free from unnecessary verbosity, so that beginners can develop a good understanding of the language in a short period of time. Second, to combine a tutorial style (based on explanation of concepts through examples) with a reference style (based on a flat structure). As a result, each chapter consists of a list of relatively short sections (mostly one or two pages), with no further subdivision. This, further simplifies the reader?s task. Third, the author have avoided trying to present an absolutely complete description of C++. While no important topic has been omitted, descriptions of some of the minor idiosyncrasies have been avoided for the sake of clarity and to avoid overwhelming beginners with too much information
A Beginners C++ is primarily intended for introductory Computer Science courses that use C++ as an implementation language. However, the book should be equally suited to an individual who wants to learn how to program their own personal computer. This book assumes that you are a computer literate. You are required to have experience with word processing packages, and possibly other packages like spreadsheets and data bases. Although most schools do provide a limited introduction to programming (usually in Pascal or possibly a dialect of Basic), this book does not rely on such past experience. It is expected that you will use one of the modern Integrated Development Environments (IDE) on a personal computer. Examples of such environments include the Borland environment for Intel PCs and the Symantec environment for Macintosh/PowerPC machines.
Reviews for various C and C++ books, Order and purchase books online at www.mycplus.com at discounted rates.
Written by the inventor of the language, Bjarne Stroustrup, The C++ Programming Language is the definitive, classic text on the language that has become central to software development over the past ten years. Based on the ISO final draft standard, this third edition is a complete rewrite presenting C++ and its standard library as an integrated whole. The book covers the complete C++ language including its C subset and modern features such as abstract classes, templates, exceptions, namespaces, run-time type identification, and the Standard Template Library that have revolutionized C++ development. The book focuses on how to use the language as a tool for real-world design and programming. It teaches the basic concepts a programmer needs to master object-oriented programming, generic programming, and C++.
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